General Ballistics

The leading firearms corporation.

=Starting Equipment=

General Ballistics I

 * Modules: 16
 * Access
 * Alien Research
 * Biotank
 * Cantina
 * Clone Lab I
 * Corridor (Glass)
 * Deposit
 * Greenhouse
 * Hangar
 * Quarters
 * Reactor
 * Refinery
 * Storage
 * Tractor Beam
 * Turbolift
 * Workshop I
 * Resources: 23
 * 13 Framework
 * 5 Cable
 * 5 Panel
 * Crew: 4+1
 * Artefacts: 4
 * Weapons: 3
 * Laser Pistol I
 * Laser Rifle I
 * Power Shotgun I (Crew Weapon)
 * Turrets: 2
 * Energy Barriers: 2
 * Energy Cells: 8
 * Shells: 8

General Ballistics II

 * Modules: 19
 * Access
 * Alien Research
 * Biotank
 * Cantina
 * Clone Lab I
 * Corridor (Glass)
 * Deposit
 * Greenhouse
 * Hangar
 * Hyperdrive
 * Quarters
 * Reactor
 * Refinery
 * Respawn Chamber
 * Storage
 * Tractor Beam
 * Turbolift
 * Workshop I
 * Workshop II
 * Resources: 31
 * 21 Framework
 * 5 Cable
 * 5 Panel
 * Crew: 4+1
 * Artefacts: 6
 * Weapons: 3
 * Laser Pistol I
 * Laser Rifle I
 * Power Shotgun I (Crew Weapon)
 * Turrets: 3
 * Energy Barriers: 3
 * Energy Cells: 8
 * Shells: 8

General Ballistics III

 * Modules: 26
 * Access
 * Alien Research
 * Beaming Station
 * Biotank
 * Cantina
 * Clone Lab I
 * Clone Lab II
 * Corridor (Glass)
 * Deposit
 * Greenhouse
 * Hangar
 * Hyperdrive
 * Medical Research
 * Panic Room
 * Quarters
 * Reactor
 * Refinery
 * Respawn Chamber
 * Security Gate
 * Shield
 * Storage
 * Tractor Beam
 * Turbolift
 * Workshop I
 * Workshop II
 * Workshop III
 * Resources: 49
 * 34 Framework
 * 5 Cable
 * 5 Panel
 * 5 Fuel Rod
 * Crew: 6+1
 * Artefacts: 8
 * Weapons: 4
 * Laser Pistol I
 * Laser Rifle I
 * Power Shotgun I (Crew Weapon)
 * MiniFlak I
 * Turrets: 4
 * Energy Barriers: 4
 * Energy Cells: 8
 * Shells: 8
 * Heavy Caliber: 8