Decontamination B

I.D.A.: "When its sensors detect the presence of hostile lifeforms, this module emits vaporized acid. Build strategically, it can offer effective protection against intruders."

This module damages hostile creatures when they pass through.

This room will only harm creatures and spores that are out in the open and not creatures and spores hidden in crates.



Resources needed to build

 * 5 Circuit
 * 10 Energy

Reinforcement

 * 4 Cable (Level 1)
 * 4 Centrifuge (Level 2)

Size

 * 3x1 (2x1 corridor)
 * 1 deck height

Connection Points

 * 2 - long hallway
 * does not have service tunnel access

Variants

 * Decontamination A