Greenhouse

I.D.A.: "This is a greenhouse. The concept of cultivating plants on board of our ship is central to the Genesis project. There is no technology known to us that can effectively store or even provide a vital Biosphere for the full time of our endeavor. Different lifeforms also demand different biosphere components to survive on this ship. To compose a certain biosphere, we need special plants. Superior Genetics cloning technology is not configured for the creation or reproduction of plants. This means, that we need to protect our plants at all costs."

Creates the ship's vital biosphere.

You need to assign at least the same number of engineers as the highest tier number, a plant is, you want to grow in the module. For example: Tier II plants need at least 2 engineers.

When delivering plants, robotniks have a chance to release aliens into the module.

Fully grown plants can spread to adjacent planters will take about 20 minutes. (only the fern and yarrefok have been tested and so far. Have not been able to replicate with other plants)

A fourth engineer has no effect besides faster planting and growing speed.

Default version
Most corporations use this version.

Planter

 * 5

Crew places

 * 3+1

Upgrades

 * workstation
 * aliendetector

Resources needed to build

 * 5 Panel
 * 5 Energy

Reinforcement

 * 4 Cable (Level 1)
 * 4 Centrifuge (Level 2)

Size

 * 9x9 (5x5 corridor)
 * 2 decks height (blocks the deck above)

Connection Points

 * 4 - Cross-Junction through centre
 * does not have service tunnel access

Big version
Superior Genetics builds this bigger version of the greenhouse.

Planter

 * 6

Crew places

 * 3+1

Upgrades

 * workstation
 * aliendetector

Resources needed to build

 * 5 Panel
 * 10 Energy

Reinforcement

 * 6 Cable (Level 1)
 * 6 Centrifuge (Level 2)

Size

 * 13x13 (7x7 corridor)
 * 2 decks height (blocks the deck above)

Connection Points

 * 4 - Cross-Junction through centre
 * does not have service tunnel access